Allometric Scaling for Character Design

dc.contributor.authorMcGraw, T.en_US
dc.contributor.authorKawai, T.en_US
dc.contributor.authorRichards, J.en_US
dc.contributor.editorEduard Groeller and Holly Rushmeieren_US
dc.date.accessioned2015-02-27T10:19:12Z
dc.date.available2015-02-27T10:19:12Z
dc.date.issued2011en_US
dc.description.abstractGeometric scaling transformations do not respect the biological processes which govern the size and shape of living creatures. In this paper, we describe an approach to scaling which can be related to biological function. We use known biological laws of allometry which are expressed as power laws to control the mesh deformation in the frequency domain. This approach is motivated by the relation between fractal biological systems and their underlying power-law spectra. We demonstrate our approach to biology-aware character scaling on triangle meshes representing quadrupedal mammals.en_US
dc.description.number1
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume30
dc.identifier.issn1467-8659en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2010.01839.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleAllometric Scaling for Character Designen_US
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