Ray Tracing Dynamic Scenes using Selective Restructuring

dc.contributor.authorYoon, Sung-Euien_US
dc.contributor.authorCurtis, Seanen_US
dc.contributor.authorManocha, Dineshen_US
dc.contributor.editorJan Kautz and Sumanta Pattanaiken_US
dc.date.accessioned2014-01-27T15:09:08Z
dc.date.available2014-01-27T15:09:08Z
dc.date.issued2007en_US
dc.description.abstractWe present a novel algorithm to selectively restructure bounding volume hierarchies (BVHs) for ray tracing dynamic scenes. We derive two new metrics to evaluate the culling efficiency and restructuring benefit of any BVH. Based on these metrics, we perform selective restructuring operations that efficiently reconstruct small portions of a BVH instead of the entire BVH. Our approach is general and applicable to complex and dynamic scenes, including topological changes. We use the selective restructuring algorithm to improve the performance of ray tracing dynamic scenes that consist of hundreds of thousands of triangles. In our benchmarks, we observe up to an order of magnitude improvement over prior BVH-based ray tracing algorithms.en_US
dc.description.seriesinformationRendering Techniquesen_US
dc.identifier.isbn978-3-905673-52-4en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttps://doi.org/10.2312/EGWR/EGSR07/073-084en_US
dc.publisherThe Eurographics Associationen_US
dc.titleRay Tracing Dynamic Scenes using Selective Restructuringen_US
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