Exploiting the Potential of Image Based Crowd Rendering

dc.contributor.authorIzquierdo, Mariaen_US
dc.contributor.authorBeacco, Alejandroen_US
dc.contributor.authorPelechano, Nuriaen_US
dc.contributor.authorAndujar, Carlosen_US
dc.contributor.editorB. Solenthaler and E. Puppoen_US
dc.date.accessioned2015-04-15T18:40:47Z
dc.date.available2015-04-15T18:40:47Z
dc.date.issued2015en_US
dc.description.abstractPer-joint impostors have been used to achieve high performance when rendering thousands of agents, while still allowing us to blend animation. This provides interactively animated crowds and reduces the memory footprint compared to classic impostors. In this poster we exploit the potential of per joint impostors to further increase both visual quality and performance. The CAVAST framework for crowd simulation and rendering has been used to quantitatively evaluate our improvements with the profiling tools that it provides. Since different applications will have different requirements in terms of performance vs. visual quality, we have extended CAVAST with a new user interface to ease this process.en_US
dc.description.sectionheadersPostersen_US
dc.description.seriesinformationEG 2015 - Postersen_US
dc.identifier.doi10.2312/egp.20151031en_US
dc.identifier.pages1-2en_US
dc.identifier.urihttps://doi.org/10.2312/egp.20151031en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectColoren_US
dc.subjectshadingen_US
dc.subjectshadowingen_US
dc.subjectand textureen_US
dc.titleExploiting the Potential of Image Based Crowd Renderingen_US
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