Shading and Shadowing with Linear Light Sources

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Date
1990
Journal Title
Journal ISSN
Volume Title
Publisher
Eurographics Association
Abstract
In virtually all rendering systems, linear light sources are modeled with a series of point light sources that require considerable computing resources to produce realistic looking results. A general solution for shading surfaces illuminated by a linear light source is proposed. A formulation allowing for faster computation of the diffuse component of light reflection is derived. By assuming Phong's specular component, simple, inexpensive and convincing results are produced with the use of a Chebyshev approximation. A shadowing algorithm is also presented. As shadowing from linear light sources is expensive, two acceleration schemes, extended from ray tracing, are evaluated.
Description

        
@inproceedings{
10.2312:egtp.19901030
, booktitle = {
EG 1990-Technical Papers
}, editor = {}, title = {{
Shading and Shadowing with Linear Light Sources
}}, author = {
Poulin, Pierre
and
Amanatides, John
}, year = {
1990
}, publisher = {
Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
10.2312/egtp.19901030
} }
Citation