A GPU Ray Tracing Implementation for Triangular Grid Primitives

dc.contributor.authorBuelow, Max vonen_US
dc.contributor.authorKuijper, Arjanen_US
dc.contributor.authorFellner, Dieter W.en_US
dc.contributor.editorAbey Campbellen_US
dc.contributor.editorClaudia Krogmeieren_US
dc.contributor.editorGareth Youngen_US
dc.date.accessioned2023-12-04T15:44:56Z
dc.date.available2023-12-04T15:44:56Z
dc.date.issued2023
dc.description.abstractTriangular grid primitives are a new technique for more efficient handling of memory intensive meshes, also called micro meshes in recent proprietary hardware implementations. This makes it a technique with high potential in the area of virtual environments where hardware capabilities are typically limited. In this poster, we focus on software ray tracing on GPUs and present a novel, easy-to-implement approach that uses a two-level bounding volume hierarchy (BVH) to accelerate these grids. The primary goal of our work is to make the technology more accessible by focusing on standard GPU devices without hardware ray tracing units. With our approach, we are able to encode geometry and BVH with approximately 7.5 bytes per triangle, reducing standard representations by a factor of 3.73 while reducing BVH construction time. Our data structure achieves a peak performance impact of 16% for a three-level subdivision.en_US
dc.description.sectionheadersPosters and Demos
dc.description.seriesinformationICAT-EGVE 2023 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments - Posters and Demos
dc.identifier.doi10.2312/egve.20231341
dc.identifier.isbn978-3-03868-236-3
dc.identifier.issn1727-530X
dc.identifier.pages29-30
dc.identifier.pages2 pages
dc.identifier.urihttps://doi.org/10.2312/egve.20231341
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egve20231341
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Ray tracing; Graphics processors; Theory of computation → Data compression
dc.subjectComputing methodologies → Ray tracing
dc.subjectGraphics processors
dc.subjectTheory of computation → Data compression
dc.titleA GPU Ray Tracing Implementation for Triangular Grid Primitivesen_US
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