Interactive Generation of Fractal Objects

dc.contributor.authorKaandorp, J. A.en_US
dc.date.accessioned2015-10-05T07:55:24Z
dc.date.available2015-10-05T07:55:24Z
dc.date.issued1987en_US
dc.description.abstractIn this paper a description is given of the development of data structures by which a large class of fractal objects can be represented using production rules, together with an algorithm to generate these objects. These data structures and algorithm can be used to produce many of the classical, examples of self-similar sets, mentioned for example by Mandelbrot [13]. The algorithm and data structures are part of a fractal system by which production rules can be designed; production rules can be retrieved from and stored in a fractal library.en_US
dc.description.seriesinformationEG 1987-Technical Papersen_US
dc.identifier.doi10.2312/egtp.19871014en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/egtp.19871014en_US
dc.publisherEurographics Associationen_US
dc.titleInteractive Generation of Fractal Objectsen_US
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