Scalable Realistic Rendering with Many-Light Methods

dc.contributor.authorDachsbacher, Carstenen_US
dc.contributor.authorKrivánek, Jaroslaven_US
dc.contributor.authorHasan, Milosen_US
dc.contributor.authorArbree, Adamen_US
dc.contributor.authorWalter, Bruceen_US
dc.contributor.authorNovák, Janen_US
dc.contributor.editorM. Sbert and L. Szirmay-Kalosen_US
dc.date.accessioned2014-01-26T15:06:22Z
dc.date.available2014-01-26T15:06:22Z
dc.date.issued2013en_US
dc.description.abstractRecent years have seen increasing attention and significant progress in many-light rendering, a class of methods for the efficient computation of global illumination. The many-light formulation offers a unified mathematical framework for the problem reducing the full lighting transport simulation to the calculation of the direct illumination from many virtual light sources. These methods are unrivaled in their scalability: they are able to produce artifact-free images in a fraction of a second but also converge to the full solution over time. In this state-of-the-art report, we have three goals: give an easy-to-follow, introductory tutorial of many-light theory; provide a comprehensive, unified survey of the topic with a comparison of the main algorithms; and present a vision to motivate and guide future research. We will cover both the fundamental concepts as well as improvements, extensions, and applications of many-light rendering.en_US
dc.description.seriesinformationEurographics 2013 - State of the Art Reportsen_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/conf/EG2013/stars/023-038en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectRaytracingen_US
dc.titleScalable Realistic Rendering with Many-Light Methodsen_US
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