A Physically Based Colour Model

dc.contributor.authorOddy, Robert J.en_US
dc.contributor.authorWillis, Philip J.en_US
dc.date.accessioned2014-10-21T06:21:16Z
dc.date.available2014-10-21T06:21:16Z
dc.date.issued1991en_US
dc.description.abstractWe propose an intuitively simple way of representing colour which has the additional virtue that, it permits mixing and overlaying of transparent and opaque paints to an arbitrary degree. Our approach is related to the earlier alpha channel model used for compositing. It includes this as a special case but has applications in many other areas, especially animation, paint programs and graphics libraries.en_US
dc.description.number2en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume10en_US
dc.identifier.doi10.1111/1467-8659.1020121en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages121-127en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.1020121en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleA Physically Based Colour Modelen_US
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