Adaptive trimming of cubic triangular Bézier patches

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Date
2006
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present a method to handle cubic trimmed triangular Bézier patches. This scheme makes use of levels of detail and surface subdivision to achieve a fast and flexible hierarchical data structure that is specially useful to compute surface intersections in a robust and efficient way. The accuracy of the results can be adjusted by adding or subtracting elements to the levels of detail hierarchy, and it is also easy to obtain a decomposition of a trimmed patch into single triangular Bézier patches.
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@inproceedings{
:10.2312/LocalChapterEvents/siacg/siacg06/149-158
, booktitle = {
SIACG 2006: Ibero-American Symposium in Computer Graphics
}, editor = {
Pere Brunet and Nuno Correia and Gladimir Baranoski
}, title = {{
Adaptive trimming of cubic triangular Bézier patches
}}, author = {
García, Ángel Luis
and
Miras, Juan Ruiz de
and
Feito, Francisco R.
}, year = {
2006
}, publisher = {
The Eurographics Association
}, ISBN = {
3-905673-60-6
}, DOI = {
/10.2312/LocalChapterEvents/siacg/siacg06/149-158
} }
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