Animating Quadrupeds: Methods and Applications

dc.contributor.authorSkrba, Ljiljanaen_US
dc.contributor.authorReveret, Lionelen_US
dc.contributor.authorHetroy, Francken_US
dc.contributor.authorCani, Marie-Pauleen_US
dc.contributor.authorO'Sullivan, Carolen_US
dc.date.accessioned2015-02-23T09:12:03Z
dc.date.available2015-02-23T09:12:03Z
dc.date.issued2009en_US
dc.description.abstractFilms like Shrek, Madagascar, The Chronicles of Narnia and Charlotte s web all have something in common: realistic quadruped animations. While the animation of animals has been popular for a long time, the technical challenges associated with creating highly realistic, computer generated creatures have been receiving increasing attention recently. The entertainment, education and medical industries have increased the demand for simulation of realistic animals in the computer graphics area. In order to achieve this, several challenges need to be overcome: gathering and processing data that embodies the natural motion of an animal - which is made more difficult by the fact that most animals cannot be easily motion-captured; building accurate kinematic models for animals, with adapted animation skeletons in particular; and developing either kinematic or physically-based animation methods, either by embedding some a priori knowledge about the way that quadrupeds locomote and/or adopting examples of real motion. In this paper, we present an overview of the common techniques used to date for realistic quadruped animation. This includes an outline of the various ways that realistic quadruped motion can be achieved, through video-based acquisition, physics based models, inverse kinematics or some combination of the above.en_US
dc.description.number6en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume28en_US
dc.identifier.doi10.1111/j.1467-8659.2008.01312.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages1541-1560en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2008.01312.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleAnimating Quadrupeds: Methods and Applicationsen_US
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