Consistent Media Model for Real-Time Scene Rendering

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Date
2012
Journal Title
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Volume Title
Publisher
The Eurographics Association
Abstract
We present a consistent model for artistic media reproduction in 3D scene renderings and animations. Artistic media reproduction can be defined as a media model (such as brush, pencil, ink) and a support (such as canvas and papers). We create a surface grain according to the object geometry and apply it as additional material properties. Furthermore, we propose to use the abstraction of obtained results as an entry of a fractal surface reconstruction process that provides additional effects of traditional media such as brush stroke effects. Our model is fully implemented on GPU and the rendering process is strongly real-time.
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@inproceedings{
:10.2312/conf/EG2012/posters/039-040
, booktitle = {
Eurographics 2012 - Posters
}, editor = {
Andrea Fusiello and Michael Wimmer
}, title = {{
Consistent Media Model for Real-Time Scene Rendering
}}, author = {
Belhadj, Farès
and
Suarez, Jordane
and
Boyer, Vincent
}, year = {
2012
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
/10.2312/conf/EG2012/posters/039-040
} }
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