General Spectral Camera Lens Simulation

dc.contributor.authorSteinert, B.en_US
dc.contributor.authorDammertz, H.en_US
dc.contributor.authorHanika, J.en_US
dc.contributor.authorLensch, H. P. A.en_US
dc.contributor.editorEduard Groeller and Holly Rushmeieren_US
dc.date.accessioned2015-02-27T16:09:08Z
dc.date.available2015-02-27T16:09:08Z
dc.date.issued2011en_US
dc.description.abstractWe present a camera lens simulation model capable of producing advanced photographic phenomena in a general spectral Monte Carlo image rendering system. Our approach incorporates insights from geometrical diffraction theory, from optical engineering and from glass science. We show how to efficiently simulate all five monochromatic aberrations, spherical and coma aberration, astigmatism, field curvature and distortion. We also consider chromatic aberration, lateral colour and aperture diffraction. The inclusion of Fresnel reflection generates correct lens flares and we present an optimized sampling method for path generation.en_US
dc.description.number6
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume30
dc.identifier.issn1467-8659en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2011.01851.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltd.en_US
dc.titleGeneral Spectral Camera Lens Simulationen_US
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