Convolution Shadow Maps

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Date
2007
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present Convolution Shadow Maps, a novel shadow representation that affords efficient arbitrary linear filtering of shadows. Traditional shadow mapping is inherently non-linear w.r.t. the stored depth values, due to the binary shadow test. We linearize the problem by approximating shadow test as a weighted summation of basis terms. We demonstrate the usefulness of this representation, and show that hardware-accelerated anti-aliasing techniques, such as tri-linear filtering, can be applied naturally to Convolution Shadow Maps. Our approach can be implemented very efficiently in current generation graphics hardware, and offers real-time frame rates.
Description

        
@inproceedings{
:10.2312/EGWR/EGSR07/051-060
, booktitle = {
Rendering Techniques
}, editor = {
Jan Kautz and Sumanta Pattanaik
}, title = {{
Convolution Shadow Maps
}}, author = {
Annen, Thomas
and
Mertens, Tom
and
Bekaert, Philippe
and
Seidel, Hans-Peter
and
Kautz, Jan
}, year = {
2007
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-3463
}, ISBN = {
978-3-905673-52-4
}, DOI = {
/10.2312/EGWR/EGSR07/051-060
} }
Citation