COMPUTER GRAPHICS IN INTERACTIVE DISCRETE-EVENT SIMULATION

dc.contributor.authorBennett, B. S.en_US
dc.contributor.editorD.S. Greenaway and E.A. Warmanen_US
dc.date.accessioned2015-09-29T08:28:45Z
dc.date.available2015-09-29T08:28:45Z
dc.date.issued1982en_US
dc.description.abstractThe use of computer graphics in the digital simulation of continuous and discrete-event systems has been repeatedly shown to confer many benefits. What is less common is the use of computer graphics to assist the user in setting up simulation models, although for analogue block-orientated systems, the idea is nothing new. This paper concerns a project in which input graphics are applied to a discrete-event simulation language to supplement the conversational-mode input that is already a feature of the package.en_US
dc.description.seriesinformationEurographics Conference Proceedingsen_US
dc.identifier.doi10.2312/eg.19821019en_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/eg.19821019en_US
dc.publisherThe Eurographics Associationen_US
dc.titleCOMPUTER GRAPHICS IN INTERACTIVE DISCRETE-EVENT SIMULATIONen_US
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