Practical logarithmic rasterization for low-error shadow maps

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Date
2007
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Logarithmic shadow maps can deliver the same quality as competing shadow map algorithms with substantially less storage and bandwidth. We show how current GPU architectures can be modified incrementally to support rendering of logarithmic shadow maps at current GPU fill rates. Specifically, we modify the rasterizer to support rendering to a nonuniform grid with the same watertight rasterization properties as current rasterizers. We also describe a depth compression scheme to handle the nonlinear primitives produced by logarithmic rasterization. Our proposed architecture enhancements align with current trends of decreasing cost for on-chip computation relative to off-chip bandwidth and storage. For a modest increase in computation, logarithmic rasterization can greatly reduce shadow map bandwidth and storage costs.
Description

        
@inproceedings{
:10.2312/EGGH/EGGH07/017-024
, booktitle = {
SIGGRAPH/Eurographics Workshop on Graphics Hardware
}, editor = {
Mark Segal and Timo Aila
}, title = {{
Practical logarithmic rasterization for low-error shadow maps
}}, author = {
Lloyd, D. Brandon
and
Govindaraju, Naga K.
and
Molnar, Steven E.
and
Manocha, Dinesh
}, year = {
2007
}, publisher = {
The Eurographics Association
}, ISSN = {
1727-3471
}, ISBN = {
978-3-905673-47-0
}, DOI = {
/10.2312/EGGH/EGGH07/017-024
} }
Citation