Genuine Archaeology and Real Computer Graphics

dc.contributor.authorBrown, Duncanen_US
dc.contributor.editorDavid Arnold and Alan Chalmers and Franco Niccoluccien_US
dc.date.accessioned2014-01-31T07:25:06Z
dc.date.available2014-01-31T07:25:06Z
dc.date.issued2003en_US
dc.description.abstractThere are many places where archaeology and computer graphics meet, but perhaps it is time we identified where they really fit together. It may also be useful to follow this up with a consideration of how, since the application of computer graphics, our understanding of the practice of archaeology has benefited and how our understanding of the past has developed.en_US
dc.description.seriesinformationThe 4th International Symposium on Virtual Reality, Archaeology and Intelligent Cultural Heritageen_US
dc.identifier.isbn3-905673-08-8en_US
dc.identifier.issn1811-864Xen_US
dc.identifier.urihttps://doi.org/10.2312/VAST/VAST03/011-012en_US
dc.publisherThe Eurographics Associationen_US
dc.titleGenuine Archaeology and Real Computer Graphicsen_US
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