Dynamic Motion Models

dc.contributor.authorGrünvogel, Stefan Michaelen_US
dc.contributor.authorLange, Thorstenen_US
dc.contributor.authorPiesk, Jensen_US
dc.date.accessioned2015-11-12T07:16:52Z
dc.date.available2015-11-12T07:16:52Z
dc.date.issued2002en_US
dc.description.abstractReal-time animation of virtual characters is a demanding task. We propose dynamic motion models which can create the motion of a virtual character in different styles and have the ability to change the animation while it is played. The motions are created by blending and changing given base motions which contain animation data and additional information. The blending and manipulation operations on the animation data build up a motion tree which can be altered dynamically in real-time. This allows to change the animation of a motion model while its animation is played. Motion trees of different motion models are blended together to build a motion tree which represents the complete animation of the character. This tree is constructed and dynamically changed according to user commands.en_US
dc.description.seriesinformationEurographics 2002 - Short Presentationsen_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/egs.20021038en_US
dc.publisherEurographics Associationen_US
dc.titleDynamic Motion Modelsen_US
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