Interactive High-Resolution Boundary Surfaces for Deformable Bodies with Changing Topology

dc.contributor.authorWu, Junen_US
dc.contributor.authorDick, Christianen_US
dc.contributor.authorWestermann, Rüdigeren_US
dc.contributor.editorJan Bender and Kenny Erleben and Eric Galinen_US
dc.date.accessioned2013-10-31T10:42:45Z
dc.date.available2013-10-31T10:42:45Z
dc.date.issued2011en_US
dc.description.abstractRecent work has demonstrated that composite finite-elements provide an effective means for physically based modeling of deformable bodies. In this paper we present a number of highly effective improvements of previous work to allow for a high-performance and high-quality simulation of boundary surfaces of deformable bodies with changing topology, for instance, due to cuts and incisions. Starting at a coarse resolution simulation grid, along a cut we perform an adaptive octree refinement of this grid down to a desired resolution and iteratively pull the fine level finite-element equations to the coarse level. In this way, the fine level dynamics can be approximated with a small number of degrees of freedom at the coarse level. By embedding the hierarchical adaptive composite finite-element scheme into a geometric multigrid solver, and by exploiting the fact that during cutting only a small number of cells are modified in each time step, high update rates can be achieved for high resolution surfaces at very good approximation quality. To construct a high quality surface that is accurately aligned with a cut, we employ the dual-contouring approach on the fine resolution level, and we instantly bind the constructed triangle mesh to the coarse grid via geometric constrains.en_US
dc.description.seriesinformationWorkshop in Virtual Reality Interactions and Physical Simulation "VRIPHYS" (2011)en_US
dc.identifier.isbn978-3-905673-87-6en_US
dc.identifier.urihttps://doi.org/10.2312/PE/vriphys/vriphys11/029-038en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometry and Object Modeling Physics-based modeling I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism Animationen_US
dc.titleInteractive High-Resolution Boundary Surfaces for Deformable Bodies with Changing Topologyen_US
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