Lighting and Occlusion in a Wave-Based Framework

dc.contributor.authorZiegler, Remoen_US
dc.contributor.authorCroci, Simoneen_US
dc.contributor.authorGross, Markusen_US
dc.date.accessioned2015-02-21T16:18:28Z
dc.date.available2015-02-21T16:18:28Z
dc.date.issued2008en_US
dc.description.abstractWe present novel methods to enhance Computer Generated Holography (CGH) by introducing a complex-valued wave-based occlusion handling method. This offers a very intuitive and efficient interface to introduce optical elements featuring physically-based light interaction exhibiting depth-of-field, diffraction, and glare effects. Fur-thermore, an efficient and flexible evaluation of lit objects on a full-parallax hologram leads to more convincing images. Previous illumination methods for CGH are not able to change the illumination settings of rendered holo-grams. In this paper we propose a novel method for real-time lighting of rendered holograms in order to change the appearance of a previously captured holographic scene. These functionalities are features of a bigger wave-based rendering framework which can be combined with 2D framebuffer graphics. We present an algorithm which uses graphics hardware to accelerate the rendering.en_US
dc.description.number2en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume27en_US
dc.identifier.doi10.1111/j.1467-8659.2008.01118.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages211-220en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.2008.01118.xen_US
dc.publisherThe Eurographics Association and Blackwell Publishing Ltden_US
dc.titleLighting and Occlusion in a Wave-Based Frameworken_US
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