Fast Ray Traversal of Tetrahedral and Hexahedral Meshes for Direct Volume Rendering

dc.contributor.authorMarmitt, Gerden_US
dc.contributor.authorSlusallek, Philippen_US
dc.contributor.editorBeatriz Sousa Santos and Thomas Ertl and Ken Joyen_US
dc.date.accessioned2014-01-31T07:05:24Z
dc.date.available2014-01-31T07:05:24Z
dc.date.issued2006en_US
dc.description.abstractThe importance of high-performance rendering of unstructured or curvilinear data sets has increased significantly, mainly due to its use in scientific simulations such as computational fluid dynamics and finite element computations. However, the unstructured nature of these data sets lead to rather slow implementations for ray tracing. The approaches discussed in this paper are fast and scalable towards realtime ray tracing applications. We evaluate new algorithms for rendering tetrahedral and hexahedral meshes. In each algorithm, the first cell along a ray is found using common realtime ray tracing techniques. For traversing subsequent cells within the volume, Plücker coordinates as well as ray-bilinear patch intersection tests are used. Since the volume is rendered directly, all algorithms are applicable for isosurface rendering, maximum-intensity projection, and emissionabsorption models.en_US
dc.description.seriesinformationEUROVIS - Eurographics /IEEE VGTC Symposium on Visualizationen_US
dc.identifier.isbn3-905673-31-2en_US
dc.identifier.issn1727-5296en_US
dc.identifier.urihttps://doi.org/10.2312/VisSym/EuroVis06/235-242en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism I.4.10 [Image Processing and Computer Vision]: Image Representationen_US
dc.titleFast Ray Traversal of Tetrahedral and Hexahedral Meshes for Direct Volume Renderingen_US
Files
Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
235-242.pdf
Size:
182.73 KB
Format:
Adobe Portable Document Format