Short Paper: Engineering Realtime Interactive Systems: Coupling and Cohesion of Architecture Mechanisms

dc.contributor.authorLatoschik, Marc Erichen_US
dc.contributor.authorTramberend, Henriken_US
dc.contributor.editorTorsten Kuhlen and Sabine Coquillart and Victoria Interranteen_US
dc.date.accessioned2014-01-27T11:13:44Z
dc.date.available2014-01-27T11:13:44Z
dc.date.issued2010en_US
dc.description.abstractThis paper reviews coupling and cohesion as software quality criteria for the development of Realtime Interactive Systems (RIS). The applicability of these criteria to evaluate RIS architecture mechanisms is examined while the utilization of existing software metrics is discussed. Three commonly found mechanisms, scene graphs, event systems and entity models, are evaluated with respect to a minimization of coupling and a maximization of cohesion. The paper motivates an analytical approach to the evaluation of software techniques as well as a strengthening of software technology aspects in the field of interactive simulations in general given current challenges of diversification, parallelization, and interconnection.en_US
dc.description.seriesinformationJoint Virtual Reality Conference of EGVE - EuroVR - VECen_US
dc.identifier.isbn978-3-905674-30-9en_US
dc.identifier.issn1727-530Xen_US
dc.identifier.urihttps://doi.org/10.2312/EGVE/JVRC10/025-028en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Three-Dimensional Graphics and Realism-Virtual Reality D.2.11 [Software Engineering]: Software Architectures-Domain-specific architectures, Patternsen_US
dc.titleShort Paper: Engineering Realtime Interactive Systems: Coupling and Cohesion of Architecture Mechanismsen_US
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