Simulation of Water Condensation based on a Thermodynamic Approach

dc.contributor.authorTillmann, Sebastian-T.en_US
dc.contributor.authorBohn, Christian-A.en_US
dc.contributor.editorDavid Bommes and Tobias Ritschel and Thomas Schultzen_US
dc.date.accessioned2015-10-07T05:13:40Z
dc.date.available2015-10-07T05:13:40Z
dc.date.issued2015en_US
dc.description.abstractWe introduce a novel approach for physically based simulation of water drops on surfaces considering the thermodynamical laws like mixing temperature, specific heat capacity, water vapor, saturation, and additional material properties in an adiabatic environment. The algorithm is able to robustly handle huge scenes of complex closed and also non-closed objects defined as implicit surfaces and thus it is ideally suited for extending classical, wellknown fluid simulation models. A subset of thermodynamic rules based on a static grid is used. Other approaches use buoyant force and other equations based on motion, e. g. [HBSL03].en_US
dc.description.sectionheadersSimulationen_US
dc.description.seriesinformationVision, Modeling & Visualizationen_US
dc.identifier.doi10.2312/vmv.20151267en_US
dc.identifier.isbn978-3-905674-95-8en_US
dc.identifier.pages127-133en_US
dc.identifier.urihttps://doi.org/10.2312/vmv.20151267en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.5 [Computer Graphics]en_US
dc.subjectComputational Geometry and Object Modelingen_US
dc.subjectPhysically based modelingen_US
dc.titleSimulation of Water Condensation based on a Thermodynamic Approachen_US
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