VR Multiple Channel Authoring with Immersive Display

dc.contributor.authorFarouk, Mohameden_US
dc.contributor.authorIbrahim, Mohamed Ismailen_US
dc.contributor.authorMustafa, Karamen_US
dc.contributor.editorGabriele Guidi and Roberto Scopigno and Pere Bruneten_US
dc.date.accessioned2016-01-06T08:15:30Z
dc.date.available2016-01-06T08:15:30Z
dc.date.issued2015en_US
dc.description.abstractThe virtual reality and real time 3D technology in addition to many other display technologies are getting more and more into our life nowadays. The spread of smart portable devices is changing our style of life, day after day with very rapid advance in technology and capabilities. It is very common now to have VR application either for standalone U; desktop, Web, mobile apps, or even special immersive systems like cave, simulators etc. The usual practice especially for immersive display systems is that a separate application being developed for that specific platform. Accordingly, a lot of repeated work has to be done. In this paper we are going to illustrate our experience in the development of Virtual Reality applications, with the methodology of developing a single application for multiple platforms with slight modifications. Then a Unity 3D plug-in developed to convert any VR application developed using Unity 3D to our immersive display system Culturama, is presented.en_US
dc.description.sectionheadersPoster Presentations Ien_US
dc.description.seriesinformationInternational Congress on Digital Heritage - Theme 2 - Computer Graphics And Interactionen_US
dc.identifier.doi10.1109/DigitalHeritage.2015.7413910en_US
dc.identifier.isbn978-1-5090-0048-7en_US
dc.identifier.urihttps://doi.org/10.1109/DigitalHeritage.2015.7413910en_US
dc.publisherIEEEen_US
dc.subjectVirtual realityen_US
dc.subject3D technologyen_US
dc.subjectreal time 3Den_US
dc.subjectimmersive displayen_US
dc.titleVR Multiple Channel Authoring with Immersive Displayen_US
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