ServeSense: Interactive VR Tennis Serve Training System Enhanced with Haptic Feedback
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Date
2025
Authors
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
Tennis serves are a crucial aspect of the sport, often dictating the rhythm of a match and providing players with a competitive edge. While previous studies have explored the use of virtual reality (VR) to enhance tennis performance, they have largely overlooked the significance of tennis serves. To address this gap, the proposed ServeSense integrates gaming elements with Arduino hardware to enhance realism through haptic feedback. Users train in a gamified, fantasy environment, engaging in immersive and interactive tennis serve challenges. The system is designed to motivate user engagement while improving training efficiency.
Description
@inproceedings{10.2312:pg.20251314,
booktitle = {Pacific Graphics Conference Papers, Posters, and Demos},
editor = {Christie, Marc and Han, Ping-Hsuan and Lin, Shih-Syun and Pietroni, Nico and Schneider, Teseo and Tsai, Hsin-Ruey and Wang, Yu-Shuen and Zhang, Eugene},
title = {{ServeSense: Interactive VR Tennis Serve Training System Enhanced with Haptic Feedback}},
author = {Tsao, Chi and Shan, Ryan and Yu, Neng-Hao and Pan, Tse-Yu},
year = {2025},
publisher = {The Eurographics Association},
ISBN = {978-3-03868-295-0},
DOI = {10.2312/pg.20251314}
}