A Token Based Graphics System

dc.contributor.authorReynolds, Graham J.en_US
dc.date.accessioned2014-10-16T14:03:49Z
dc.date.available2014-10-16T14:03:49Z
dc.date.issued1986en_US
dc.description.abstractThis paper presents the design of a novel process oriented graphics systems architecture suitable for emulating many general purpose computer graphics systems. The systems architecture has been designed loosely on the actor model of computation, and consists of a number of functionally distinct modules or processes, which communicate solely by token (message) passing. The design addresses a specific requirement for configurability and adaptability of and between modules identified within interactive computer graphics systems.en_US
dc.description.number2en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume5en_US
dc.identifier.doi10.1111/j.1467-8659.1986.tb00283.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages139-145en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.1986.tb00283.xen_US
dc.publisherBlackwell Publishing Ltd and the Eurographics Associationen_US
dc.titleA Token Based Graphics Systemen_US
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