Penumbra Maps: Approximate Soft Shadows in Real-Time

dc.contributor.authorWyman, Chrisen_US
dc.contributor.authorHansen, Charlesen_US
dc.contributor.editorPhilip Dutre and Frank Suykens and Per H. Christensen and Daniel Cohen-Oren_US
dc.date.accessioned2014-01-27T14:22:50Z
dc.date.available2014-01-27T14:22:50Z
dc.date.issued2003en_US
dc.description.abstractGenerating soft shadows quickly is difficult. Few techniques have enough flexibility to interactively render soft shadows in scenes with arbitrarily complex occluders and receivers. This paper introduces the penumbra map, which extends current shadow map techniques to interactively approximate soft shadows. Using object silhouette edges, as seen from the center of an area light, a map is generated containing approximate penumbral regions. Rendering requires two lookups, one into each the penumbra and shadow maps. Penumbra maps allow arbitrary dynamic models to easily shadow themselves and other nearby complex objects with plausible penumbrae.en_US
dc.description.seriesinformationEurographics Workshop on Renderingen_US
dc.identifier.isbn3-905673-03-7en_US
dc.identifier.issn1727-3463en_US
dc.identifier.urihttps://doi.org/10.2312/EGWR/EGWR03/202-207en_US
dc.publisherThe Eurographics Associationen_US
dc.titlePenumbra Maps: Approximate Soft Shadows in Real-Timeen_US
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