SIMD-Aware Ray-Casting

dc.contributor.authorLeung, Warrenen_US
dc.contributor.authorNeophytou, Neophytosen_US
dc.contributor.authorMueller, Klausen_US
dc.contributor.editorRaghu Machiraju and Torsten Moelleren_US
dc.date.accessioned2014-01-29T17:49:59Z
dc.date.available2014-01-29T17:49:59Z
dc.date.issued2006en_US
dc.description.abstractWith the addition of loop and branch capabilities into the GPU programming set, a more natural and free-flowing volume rendering pipeline execution mode recently emerged. While the execution of the looped fragment program is still SIMD, the numerical approximation of the volume integral is no longer broken up into multiple passes, as it was in previous approaches. Although this certainly is an improvement, due to the less tight control, the present framework lacks the capabilities to focus program flow on the relevant data. In fact, due to the GPU-native SIMD programming model, the slowest ray will now determine the rendering speed. Our paper seeks to provide solutions to enforce more control over the rendering process, with the special SIMD programming model in mind, while retaining this new and promising single-pass rendering paradigm. Our efforts were rewarded with speedups of up to 8.en_US
dc.description.seriesinformationVolume Graphicsen_US
dc.identifier.isbn3-905673-41-Xen_US
dc.identifier.issn1727-8376en_US
dc.identifier.urihttps://doi.org/10.2312/VG/VG06/059-062en_US
dc.publisherThe Eurographics Associationen_US
dc.titleSIMD-Aware Ray-Castingen_US
Files
Original bundle
Now showing 1 - 1 of 1
Loading...
Thumbnail Image
Name:
059-062.pdf
Size:
82.7 KB
Format:
Adobe Portable Document Format