Rendering Success - An Evaluation of Cheat Sheets for a Third-year Computer Graphics and Image Processing Course

dc.contributor.authorWünsche, Burkhard C.en_US
dc.contributor.authorLange-Nawka, Dominiken_US
dc.contributor.authorWang, Zixuanen_US
dc.contributor.authorHooper, Steffanen_US
dc.contributor.authorThompson, Samuel E. R.en_US
dc.contributor.authorFeng, Tony Haoranen_US
dc.contributor.editorKuffner dos Anjos, Rafaelen_US
dc.contributor.editorRodriguez Echavarria, Karinaen_US
dc.date.accessioned2025-05-09T09:03:52Z
dc.date.available2025-05-09T09:03:52Z
dc.date.issued2025
dc.description.abstractStudent-created cheat sheets, also called crib sheets, exam notes, or reference sheets, have been used to reduce exam anxiety, de-emphasise memorisation, and enable students to focus on high level learning. Previous work has identified properties of cheat sheets which correlate with exam performance and has shown conflicting results about the benefits of cheat sheets for different subjects. However, no such study has been conducted for more advanced courses requiring knowledge from different fields and different representations, such as a text, (API) code, formulas, and images. In this research we investigate which characteristics of student cheat sheets predict exam performance for a third-year Computer Graphics and Image Processing course. We analyse exam results with reference to the cheat sheets and questions of different levels of Bloom's taxonomy, and we discuss implications for students and instructors. We found that higher exam scores are correlated with a better coverage of course material and more formulas. Having many example questions with sample solutions and missing lecture topics was correlated with lower grades. We found a correlation between several of our metrics and performance in questions related to Bloom's ''Apply'' category. We suggest that students should be taught how to identify key lecture concepts, how to represent them (source code vs. formulas), and how to use them in exams.en_US
dc.description.sectionheadersEducation 1
dc.description.seriesinformationEurographics 2025 - Education Papers
dc.identifier.doi10.2312/eged.20251008
dc.identifier.isbn978-3-03868-266-0
dc.identifier.issn1017-4656
dc.identifier.pages8 pages
dc.identifier.urihttps://doi.org/10.2312/eged.20251008
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/eged20251008
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Computing methodologies → Computer graphics; Social and professional topics → Computing education
dc.subjectComputing methodologies → Computer graphics
dc.subjectSocial and professional topics → Computing education
dc.titleRendering Success - An Evaluation of Cheat Sheets for a Third-year Computer Graphics and Image Processing Courseen_US
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