Beyond Traditional Portals: Redirected Portals with Destination Preview for Walking in VR

dc.contributor.authorRibeiro, André Tomásen_US
dc.contributor.authorRebelo, Ana Ritaen_US
dc.contributor.authorNóbrega, Ruien_US
dc.contributor.editorJorge, Joaquim A.en_US
dc.contributor.editorSakata, Nobuchikaen_US
dc.date.accessioned2025-11-26T09:22:17Z
dc.date.available2025-11-26T09:22:17Z
dc.date.issued2025
dc.description.abstractNatural locomotion in Virtual Reality (VR) is often constrained by the size of the physical tracking space. Portals - virtual connections between distant locations - offer a promising solution to support natural walking in limited physical areas. However, traditional portal implementations often introduce usability challenges, such as requiring large clearances from walls to prevent physical collisions, or creating unnatural transitions between spaces. In this paper, we explore four portal designs for enabling natural walking in impossible spaces: (1) Traditional Portal with a spatial preview and offset from walls; (2) Movable Portal that initially appears on a wall and can be repositioned by the user; (3) Interactive Door: a door-shaped portal embedded in the wall that can be opened interactively; (4) Revolving Door: a portal offering a continuous transition between rooms through a circular motion. These designs emerged from initial user trials that revealed the desire for more flexible and natural transitions between rooms. We conducted a user study (N=31) to evaluate these four portal types, focusing on usability, spatial understanding, immersion, and perceived naturalness. Results suggest that the alternative designs addressed the portal limitations successfully and helped convey a continuous sense of space, with each portal design revealing their strong suits. Movable Portals were commended for their sense of control, Interactive Doors for their naturalness and ease-of-use and Revolving Doors for the best feel of a continuous space, with Traditional Portals being the most preferred for their high ease-of-use.en_US
dc.description.sectionheadersEmbodiment and Navigation
dc.description.seriesinformationICAT-EGVE 2025 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.identifier.doi10.2312/egve.20251358
dc.identifier.isbn978-3-03868-278-3
dc.identifier.issn1727-530X
dc.identifier.pages10 pages
dc.identifier.urihttps://doi.org/10.2312/egve.20251358
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/egve20251358
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing → Virtual reality; Interaction techniques; HCI design and evaluation methods
dc.subjectHuman centered computing → Virtual reality
dc.subjectInteraction techniques
dc.subjectHCI design and evaluation methods
dc.titleBeyond Traditional Portals: Redirected Portals with Destination Preview for Walking in VRen_US
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