Raw Point Cloud Deferred Shading Through Screen Space Pyramidal Operators
dc.contributor.author | Bouchiba, Hassan | en_US |
dc.contributor.author | Deschaud, Jean-Emmanuel | en_US |
dc.contributor.author | Goulette, François | en_US |
dc.contributor.editor | Diamanti, Olga and Vaxman, Amir | en_US |
dc.date.accessioned | 2018-04-14T18:32:45Z | |
dc.date.available | 2018-04-14T18:32:45Z | |
dc.date.issued | 2018 | |
dc.description.abstract | We present a novel real-time raw point cloud rendering algorithm based on efficient screen-space pyramidal operators. Our method is based on a pyramidal occlusion-based hidden point removal operator followed by a pyramidal reconstruction by the pull push algorithm. Then a new pyramidal smooth normals estimator enables subsequent deferred shading. We demonstrate on various real-world complex objects and scenes that our method achieves better visual results and is one order of magnitude more efficient comparing to state of the art algorithms. | en_US |
dc.description.sectionheaders | Imaging, Video, and Rendering | |
dc.description.seriesinformation | EG 2018 - Short Papers | |
dc.identifier.doi | 10.2312/egs.20181036 | |
dc.identifier.issn | 1017-4656 | |
dc.identifier.pages | 25-28 | |
dc.identifier.uri | https://doi.org/10.2312/egs.20181036 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.2312/egs20181036 | |
dc.publisher | The Eurographics Association | en_US |
dc.subject | Computing methodologies | |
dc.subject | Point | |
dc.subject | based models | |
dc.subject | Image manipulation | |
dc.subject | Rasterization | |
dc.title | Raw Point Cloud Deferred Shading Through Screen Space Pyramidal Operators | en_US |
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