Silhouette Maps for Improved Texture Magnification

dc.contributor.authorSen, Pradeepen_US
dc.contributor.editorTomas Akenine-Moeller and Michael McCoolen_US
dc.date.accessioned2013-10-28T10:02:17Z
dc.date.available2013-10-28T10:02:17Z
dc.date.issued2004en_US
dc.description.abstractTexture mapping is a simple way of increasing visual realism without adding geometrical complexity. Because it is a discrete process, it is important to properly filter samples when the sampling rate of the texture differs from that of the final image. This is particularly problematic when the texture is magnified or minified. While reasonable approaches exist to tackle the minified case, few options exist for improving the quality of magnified textures in real-time applications. Most simply bilinearly interpolate between samples, yielding exceedingly blurry textures. In this paper, we address the real-time magnification problem by extending the silhouette map algorithm to general texturing. In particular, we discuss the creation of these silmap textures as well as a simple filtering scheme that allows for viewing at all levels of magnification. The technique was implemented on current graphics hardware and our results show that we can achieve a level of visual quality comparable to that of a much larger texture.en_US
dc.description.seriesinformationGraphics Hardwareen_US
dc.identifier.isbn3-905673-15-0en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttps://doi.org/10.2312/EGGH/EGGH04/065-064en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.1 [Computer Graphics]en_US
dc.subjectHardware Architectureen_US
dc.subjectI.3.3 [Computer Graphics]en_US
dc.subjectPicture/Image Generationen_US
dc.titleSilhouette Maps for Improved Texture Magnificationen_US
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