A Haptic Rendering Algorithm for Drilling into Volume Data

dc.contributor.authorLiu, Yuen_US
dc.contributor.authorLaycock, S. D.en_US
dc.contributor.editorIk Soo Lim and Wen Tangen_US
dc.date.accessioned2014-01-31T20:02:26Z
dc.date.available2014-01-31T20:02:26Z
dc.date.issued2008en_US
dc.description.abstractWith the developments of volume visualisation technology for complex data sets comes new challenges in terms of user interaction and information extraction. Volume haptics has proven itself to be an effective way of extracting valuable information by providing an extra sense from which to perceive three dimensional data. In this paper, a novel indirect haptic rendering method using a Marching Cubes algorithm is presented for volume data removal. A novel three-step haptic rendering method is presented, which can be used to provide continuous and smooth force feedback during the drilling of various types of volumetric data.en_US
dc.description.seriesinformationTheory and Practice of Computer Graphicsen_US
dc.identifier.isbn978-3-905673-67-8en_US
dc.identifier.urihttps://doi.org/10.2312/LocalChapterEvents/TPCG/TPCG08/155-158en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Geometric algorithmsen_US
dc.titleA Haptic Rendering Algorithm for Drilling into Volume Dataen_US
Files
Original bundle
Now showing 1 - 1 of 1
No Thumbnail Available
Name:
155-158.pdf
Size:
94.73 KB
Format:
Adobe Portable Document Format