Atomistic Visualization of Mesoscopic Whole-Cell Simulations

dc.contributor.authorFalk, Martinen_US
dc.contributor.authorKrone, Michaelen_US
dc.contributor.authorErtl, Thomasen_US
dc.contributor.editorTimo Ropinski and Anders Ynnerman and Charl Botha and Jos Roerdinken_US
dc.date.accessioned2013-11-08T10:34:22Z
dc.date.available2013-11-08T10:34:22Z
dc.date.issued2012en_US
dc.description.abstractMolecular visualizations are a principal tool for analyzing the results of biochemical simulations. With modern GPU ray casting approaches it is only possible to render several millions of atoms at interactive frame rates unless advanced acceleration methods are employed. But even simplified cell models of whole-cell simulations consist of at least several billion atoms. However, many instances of only a few different proteins occur in the intracellular environment, which is beneficial in order to fit the data into the graphics memory. One model is stored for each protein species and rendered once per instance. The proposed method exploits recent algorithmic advances for particle rendering and the repetitive nature of intracellular proteins to visualize dynamic results from mesoscopic simulations of cellular transport processes. We present two out-of-core optimizations for the interactive visualization of data sets composed of billions of atoms as well as details on the data preparation and the employed rendering techniques. Furthermore, we apply advanced shading methods to improve the image quality including methods to enhance depth and shape perception besides non-photorealistic rendering methods.en_US
dc.description.seriesinformationEurographics Workshop on Visual Computing for Biology and Medicineen_US
dc.identifier.isbn978-3-905674-38-5en_US
dc.identifier.issn2070-5778en_US
dc.identifier.urihttps://doi.org/10.2312/VCBM/VCBM12/123-130en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.7 [Computer Graphics]en_US
dc.subjectThree Dimensional Graphics and Realismen_US
dc.subjectRaytracingen_US
dc.subjectI.3.6 [Computer Graphics]en_US
dc.subjectMethodology and Techniquesen_US
dc.subjectGraphics data structures and data typesen_US
dc.subjectJ.3 [Computer Applications]en_US
dc.subjectLife and Medical Sciencesen_US
dc.subjectBiology and geneticsen_US
dc.titleAtomistic Visualization of Mesoscopic Whole-Cell Simulationsen_US
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