Developing a Controlled Experimental Space in VRChat: Comparing Embodiment in VRChat Users and Non-VRChat Users

dc.contributor.authorKondo, Ryotaen_US
dc.contributor.authorSakurada, Kuniharuen_US
dc.contributor.authorOyanagi, Akemien_US
dc.contributor.authorTanikawa, Tomohiroen_US
dc.contributor.authorHirose, Michitakaen_US
dc.contributor.editorJorge, Joaquim A.en_US
dc.contributor.editorSakata, Nobuchikaen_US
dc.date.accessioned2025-11-26T09:22:14Z
dc.date.available2025-11-26T09:22:14Z
dc.date.issued2025
dc.description.abstractIn virtual reality, it is possible for users to feel as if the avatar were their own innate body, a phenomenon known as the sense of embodiment. In conventional laboratory experiments, the movements and observations that induce avatar embodiment have typically been limited to a short duration of about five minutes. In contrast, in social VR, users are considered to naturally engage in prolonged movements and observations, and it is possible that the sense of embodiment is strengthened through long-term play. In this study, we constructed an experimental space in VRChat that enables the controlled manipulation and measurement of the sense of embodiment, and we compared VRChat users with non-users. The results showed that there was no significant difference in the sense of embodiment depending on whether or not participants had prior VRChat experience. On the other hand, among VRChat users, it was revealed that the component of embodiment known as self-location became stronger as playtime increased. In addition, our findings confirmed that the control and measurement of embodiment can be conducted in VRChat in a manner comparable to laboratory experiments. By utilizing the experimental space developed in this study, it will be possible in the future to conduct various experiments that investigate VRChat users in the extended context of the environments in which they live.en_US
dc.description.sectionheadersEmbodiment and Navigation
dc.description.seriesinformationICAT-EGVE 2025 - International Conference on Artificial Reality and Telexistence and Eurographics Symposium on Virtual Environments
dc.identifier.doi10.2312/egve.20251357
dc.identifier.isbn978-3-03868-278-3
dc.identifier.issn1727-530X
dc.identifier.pages9 pages
dc.identifier.urihttps://doi.org/10.2312/egve.20251357
dc.identifier.urihttps://diglib.eg.org/handle/10.2312/egve20251357
dc.publisherThe Eurographics Associationen_US
dc.rightsAttribution 4.0 International License
dc.rights.urihttps://creativecommons.org/licenses/by/4.0/
dc.subjectCCS Concepts: Human-centered computing → User studies
dc.subjectHuman centered computing → User studies
dc.titleDeveloping a Controlled Experimental Space in VRChat: Comparing Embodiment in VRChat Users and Non-VRChat Usersen_US
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