Tight Frame Normal Map Compression

dc.contributor.authorMunkberg, Jacoben_US
dc.contributor.authorOlsson, Olaen_US
dc.contributor.authorStroem, Jacoben_US
dc.contributor.authorAkenine-Moeller, Tomasen_US
dc.contributor.editorMark Segal and Timo Ailaen_US
dc.date.accessioned2013-10-28T10:17:32Z
dc.date.available2013-10-28T10:17:32Z
dc.date.issued2007en_US
dc.description.abstractWe present a new powerful and flexible fixed-rate normal map compression algorithm with higher quality than existing schemes on a test suite of normal maps. Our algorithm encodes a tight box with uniform normals inside the box, and in addition, a special mode is introduced for handling slowly varying normals. We also discuss several error measures needed to understand the qualities of different algorithms. We believe the high quality of our technique makes it a potential candidate for inclusion in OpenGL ES.en_US
dc.description.seriesinformationSIGGRAPH/Eurographics Workshop on Graphics Hardwareen_US
dc.identifier.isbn978-3-905673-47-0en_US
dc.identifier.issn1727-3471en_US
dc.identifier.urihttps://doi.org/10.2312/EGGH/EGGH07/037-040en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.7 [Computer Graphics]: Textureen_US
dc.titleTight Frame Normal Map Compressionen_US
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