Simplification, LOD and MultiresolutionPrinciples and Applications

dc.contributor.authorPuppo, Enricoen_US
dc.contributor.authorScopigno, Robertoen_US
dc.date.accessioned2015-11-11T12:51:58Z
dc.date.available2015-11-11T12:51:58Z
dc.date.issued1997en_US
dc.description.abstractThese tutorial notes provide an introduction, review, and discussion of the state-of-the-art on simplification methods, Level Of Detail, and multiresolution models for surface meshes, and of their applications. The problem of approximating a surface with a triangular mesh is formally introduced, and major simplification techniques are classified, reviewed, and compared. A general framework is introduced next, which encompasses all multiresolution surface models based on decomposition, and major multiresolution meshes are classified, reviewed, and compared in the context of such a framework. Applications of simplification methods, LOD, and multiresolution to computer graphics, virtual reality, geographical information systems, flight simulation, and volume visualization are also reviewed.en_US
dc.description.seriesinformationEurographics 1997 - Tutorialsen_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/egt.19971011en_US
dc.publisherEurographics Associationen_US
dc.titleSimplification, LOD and MultiresolutionPrinciples and Applicationsen_US
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