Simplification, LOD and MultiresolutionPrinciples and Applications
dc.contributor.author | Puppo, Enrico | en_US |
dc.contributor.author | Scopigno, Roberto | en_US |
dc.date.accessioned | 2015-11-11T12:51:58Z | |
dc.date.available | 2015-11-11T12:51:58Z | |
dc.date.issued | 1997 | en_US |
dc.description.abstract | These tutorial notes provide an introduction, review, and discussion of the state-of-the-art on simplification methods, Level Of Detail, and multiresolution models for surface meshes, and of their applications. The problem of approximating a surface with a triangular mesh is formally introduced, and major simplification techniques are classified, reviewed, and compared. A general framework is introduced next, which encompasses all multiresolution surface models based on decomposition, and major multiresolution meshes are classified, reviewed, and compared in the context of such a framework. Applications of simplification methods, LOD, and multiresolution to computer graphics, virtual reality, geographical information systems, flight simulation, and volume visualization are also reviewed. | en_US |
dc.description.seriesinformation | Eurographics 1997 - Tutorials | en_US |
dc.identifier.issn | 1017-4656 | en_US |
dc.identifier.uri | https://doi.org/10.2312/egt.19971011 | en_US |
dc.publisher | Eurographics Association | en_US |
dc.title | Simplification, LOD and MultiresolutionPrinciples and Applications | en_US |
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