Environment Map Based Lighting for Reflectance Transformation Images

dc.contributor.authorLudwig, Michaelen_US
dc.contributor.authorMeyer, Garyen_US
dc.contributor.editorGabriele Guidi and Roberto Scopigno and Pere Bruneten_US
dc.date.accessioned2016-01-06T08:15:30Z
dc.date.available2016-01-06T08:15:30Z
dc.date.issued2015en_US
dc.description.abstractEnvironment map based lighting has proven to be an effective technique in simulations and real time rendering for adding realism and conveying complex illumination to the viewer. We present a novel algorithm for using environment maps to light and render polynomial texture maps. The technique is demonstrated with reflectance transformation images stored using both polynomial texture maps and hemispherical harmonics. The limitations of employing hemispherical harmonics in this context are discussed.en_US
dc.description.sectionheadersPoster Presentations Ien_US
dc.description.seriesinformationInternational Congress on Digital Heritage - Theme 2 - Computer Graphics And Interactionen_US
dc.identifier.doi10.1109/DigitalHeritage.2015.7413909en_US
dc.identifier.isbn978-1-5090-0048-7en_US
dc.identifier.urihttps://doi.org/10.1109/DigitalHeritage.2015.7413909en_US
dc.publisherIEEEen_US
dc.subjectenvironment mappingen_US
dc.subjectrtien_US
dc.subjectptmen_US
dc.titleEnvironment Map Based Lighting for Reflectance Transformation Imagesen_US
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