Modeling and Rendering of Heterogeneous Granular Materials: Granite Application

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Date
2007
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Journal ISSN
Volume Title
Publisher
The Eurographics Association and Blackwell Publishing Ltd
Abstract
Light-matter interactions is one of the most important factors of realistic rendering. While a lot of work has already been performed in the light transport and simulation area, we believe that virtual materials have not yet been studied enough to achieve a high degree of realism. Some good models exist in order to take into account homogeneous materials. However, there are only a few studies of heterogeneous granular materials. In this paper, we propose a method based on mimicking natural phenomena to take into account these materials. Our study focuses on granite, which can be considered as a heterogeneous agglomerate of individually homogeneous grains. First we present a nucleation/growth process inspired technique giving a full 3D model of granite. Then, we use a rendering process taking into account each material component and subsurface scattering in a simple way.
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@article{
10.1111:j.1467-8659.2007.00949.x
, journal = {Computer Graphics Forum}, title = {{
Modeling and Rendering of Heterogeneous Granular Materials: Granite Application
}}, author = {
Soulie, Romain
and
Merillou, Stephane
and
Terraz, Olivier
and
Ghazanfarpour, Djamchid
}, year = {
2007
}, publisher = {
The Eurographics Association and Blackwell Publishing Ltd
}, ISSN = {
1467-8659
}, DOI = {
10.1111/j.1467-8659.2007.00949.x
} }
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