Differencing and Merging for 3D Animation Revision Control

dc.contributor.authorMadges, Georgeen_US
dc.contributor.authorMiles, Idrisen_US
dc.contributor.authorAnderson, Eike Falken_US
dc.contributor.editorPierre Benard and Daniel Sykoraen_US
dc.date.accessioned2017-04-22T16:43:36Z
dc.date.available2017-04-22T16:43:36Z
dc.date.issued2017
dc.description.abstractVersion Control System (VCS) techniques for managing the creation of 3D computer generated models exist for static 3D models, however, there are no solutions for revision control of the animation data from animated 3D models. A precondition for any type of VCS is the ability to compare two versions of an item, to identify the differences between them and to combine these. To this end, we propose a novel 3-way difference, merging and conflict resolution technique for 3D animation data.en_US
dc.description.sectionheadersPosters
dc.description.seriesinformationEG 2017 - Posters
dc.identifier.doi10.2312/egp.20171038
dc.identifier.issn1017-4656
dc.identifier.pages7-8
dc.identifier.urihttps://doi.org/10.2312/egp.20171038
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/egp20171038
dc.publisherThe Eurographics Associationen_US
dc.subjectI.3.4 [Computer Graphics]
dc.subjectGraphics Utilities
dc.subjectSoftware support
dc.titleDifferencing and Merging for 3D Animation Revision Controlen_US
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