The Matchstick Model for Anisotropic Friction Cones

dc.contributor.authorErleben, K.en_US
dc.contributor.authorMacklin, M.en_US
dc.contributor.authorAndrews, S.en_US
dc.contributor.authorKry, P. G.en_US
dc.contributor.editorBenes, Bedrich and Hauser, Helwigen_US
dc.date.accessioned2020-05-22T12:24:45Z
dc.date.available2020-05-22T12:24:45Z
dc.date.issued2020
dc.description.abstractInspired by frictional behaviour that is observed when sliding matchsticks against one another at different angles, we propose a phenomenological anisotropic friction model for structured surfaces. Our model interpolates isotropic and anisotropic elliptical Coulomb friction parameters for a pair of surfaces with perpendicular and parallel structure directions (e.g. the wood grain direction). We view our model as a special case of an abstract friction model that produces a cone based on state information, specifically the relationship between structure directions. We show how our model can be integrated into LCP and NCP‐based simulators using different solvers with both explicit and fully implicit time‐integration. The focus of our work is on symmetric friction cones, and we therefore demonstrate a variety of simulation scenarios where the friction structure directions play an important part in the resulting motions. Consequently, authoring of friction using our model is intuitive and we demonstrate that our model is compatible with standard authoring practices, such as texture mapping.en_US
dc.description.number1
dc.description.sectionheadersArticles
dc.description.seriesinformationComputer Graphics Forum
dc.description.volume39
dc.identifier.doi10.1111/cgf.13885
dc.identifier.issn1467-8659
dc.identifier.pages450-461
dc.identifier.urihttps://doi.org/10.1111/cgf.13885
dc.identifier.urihttps://diglib.eg.org:443/handle/10.1111/cgf13885
dc.publisher© 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltden_US
dc.subjectphysically based animation
dc.subjectanimation
dc.subjectphysically based modelling
dc.subjectmodelling
dc.subjectnatural phenomena animation
dc.subject• Computing methodologies → Physical simulation
dc.titleThe Matchstick Model for Anisotropic Friction Conesen_US
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