A Mesh-Particle Model for Fluid Animation

No Thumbnail Available
Date
2006
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We use our adapted versions of the two most used methods in Computer Fluid Animation, Marker and Cell and Smoothed Particle Hydrodynamics, to develop a new method taking advantage of the calculation speed of the first and the great level of detail and controllability of the second. Such a method is very useful in animations with a great volume of fluid where the events needing high-level detail take place on the surface. Finally, we present some simulation examples made with this new method.
Description

        
@inproceedings{
:10.2312/LocalChapterEvents/siacg/siacg06/013-020
, booktitle = {
SIACG 2006: Ibero-American Symposium in Computer Graphics
}, editor = {
Pere Brunet and Nuno Correia and Gladimir Baranoski
}, title = {{
A Mesh-Particle Model for Fluid Animation
}}, author = {
Suárez, Nuria
and
Susín, Antonio
}, year = {
2006
}, publisher = {
The Eurographics Association
}, ISBN = {
3-905673-60-6
}, DOI = {
/10.2312/LocalChapterEvents/siacg/siacg06/013-020
} }
Citation
Collections