Practice and Theory of Blendshape Facial Models

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Date
2014
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
''Blendshapes'', a simple linear model of facial expression, is the prevalent approach to realistic facial animation. It has driven animated characters in Hollywood films, and is a standard feature of commercial animation packages. The blendshape approach originated in industry, and became a subject of academic research relatively recently. This report describes the published state of the art in this area, covering both literature from the graphics research community, and developments published in industry forums. We show that, despite the simplicity of the blendshape approach, there remain open problems associated with this fundamental technique.
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@inproceedings{
:10.2312/egst.20141042
, booktitle = {
Eurographics 2014 - State of the Art Reports
}, editor = {
Sylvain Lefebvre and Michela Spagnuolo
}, title = {{
Practice and Theory of Blendshape Facial Models
}}, author = {
Lewis, J. P.
and
Anjyo, Ken
and
Rhee, Taehyun
and
Zhang, Mengjie
and
Pighin, Fred
and
Deng, Zhigang
}, year = {
2014
}, publisher = {
The Eurographics Association
}, ISSN = {
1017-4656
}, ISBN = {}, DOI = {
/10.2312/egst.20141042
} }
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