Scalar Tagged PN Triangles

dc.contributor.authorBoubekeur, Tamyen_US
dc.contributor.authorReuter, Patricken_US
dc.contributor.authorSchlick, Christopheen_US
dc.contributor.editorJohn Dingliana and Fabio Ganovellien_US
dc.date.accessioned2015-07-19T16:45:02Z
dc.date.available2015-07-19T16:45:02Z
dc.date.issued2005en_US
dc.description.abstractThis paper presents a new technique to convert a coarse polygonal geometric model into a smooth surface interpolating the mesh vertices, by improving the principle proposed by Vlachos et al. in their "Curved PN-Triangles". The key idea is to assign to each mesh vertex, a set of three scalar tags that act as shape controllers. These scalar tags (called sharpness, bias, and tension) are used to compute a procedural displacement map that enriches the geometry, and a procedural normal map that enriches the shading. The resulting technique offers two majors features: First, it can be applied on meshes of arbitrary topology while always generating surfaces with consistent behaviors across edge and vertex boundaries, second, it only involves operations that are purely local to each polygon, which means that it is very well suited for hardware implementations.en_US
dc.description.sectionheadersMeshesen_US
dc.description.seriesinformationEG Short Presentationsen_US
dc.identifier.doi10.2312/egs.20051013en_US
dc.identifier.pages17-20en_US
dc.identifier.urihttps://doi.org/10.2312/egs.20051013en_US
dc.publisherThe Eurographics Associationen_US
dc.titleScalar Tagged PN Trianglesen_US
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