GPUFLIC: Interactive and Accurate Dense Visualization of Unsteady Flows

dc.contributor.authorLi, Guo-Shien_US
dc.contributor.authorTricoche, Xavieren_US
dc.contributor.authorHansen, Charlesen_US
dc.contributor.editorBeatriz Sousa Santos and Thomas Ertl and Ken Joyen_US
dc.date.accessioned2014-01-31T07:05:11Z
dc.date.available2014-01-31T07:05:11Z
dc.date.issued2006en_US
dc.description.abstractThe paper presents an efficient and accurate implementation of Unsteady Flow LIC (UFLIC) on the Graphics Processing Unit (GPU). We obtain the same, high quality texture representation of unsteady two-dimensional flows as the original, time-consuming method but leverage the features of today s commodity hardware to achieve interactive frame rates. Despite a remarkable number of recent contributions in the field of texture-based visualization of time-dependent vector fields, the present paper is the first to provide a faithful implementation of that prominent technique fully supported by the graphics pipeline.en_US
dc.description.seriesinformationEUROVIS - Eurographics /IEEE VGTC Symposium on Visualizationen_US
dc.identifier.isbn3-905673-31-2en_US
dc.identifier.issn1727-5296en_US
dc.identifier.urihttps://doi.org/10.2312/VisSym/EuroVis06/029-034en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.3 [Computer Graphics]: Pictures/Image Generationen_US
dc.titleGPUFLIC: Interactive and Accurate Dense Visualization of Unsteady Flowsen_US
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