Building Augmented and Virtual Reality Experiences for Children with Visual Diversity

dc.contributor.authorNavarro-Newball, Andres Adolfoen_US
dc.contributor.authorGalvis, Martín Vladimir Alonso Sierraen_US
dc.contributor.authorMartínez, Juan Carlosen_US
dc.contributor.authorBetancourt, Juan Joséen_US
dc.contributor.authorRamirez, Katherineen_US
dc.contributor.authorVelasquez, Andrésen_US
dc.contributor.authorQuinto, Valeriaen_US
dc.contributor.authorRestrepo, Gerardoen_US
dc.contributor.authorCastillo, Andrés Daríoen_US
dc.contributor.authorAsprilla, Elizabethen_US
dc.contributor.authorPortilla, Anitaen_US
dc.contributor.authorSerrano, Laura Luciaen_US
dc.contributor.authorRodríguez, Frank Alexanderen_US
dc.contributor.authorPeñaloza, Elianaen_US
dc.contributor.editorPeter Vangorpen_US
dc.contributor.editorMartin J. Turneren_US
dc.date.accessioned2022-08-16T08:51:38Z
dc.date.available2022-08-16T08:51:38Z
dc.date.issued2022
dc.description.abstractCurrently, a binational network of universities carries out a collaborative project which seeks to promote inclusion and education in environmental issues for children. The so-called ''Colombia-Québec collaborative project'' seeks to develop interactive narratives about four Colombian animals to help develop language, cognitive and motricity skills in children while they gain awareness of endangered animals. Chosen animals include the cotton top tamarin, the jaguar, the spectacled bear, and the condor. We are building several interactive systems which take advantage of augmented and virtual reality technologies to expand narratives developed by speech and language therapists. Our goal is to use these systems to study the effects of the virtuality continuum in visually diverse children's development. We present our advances towards achieving it.en_US
dc.description.sectionheadersVisual Computing and Applications
dc.description.seriesinformationComputer Graphics and Visual Computing (CGVC)
dc.identifier.doi10.2312/cgvc.20221175
dc.identifier.isbn978-3-03868-188-5
dc.identifier.pages81-84
dc.identifier.pages4 pages
dc.identifier.urihttps://doi.org/10.2312/cgvc.20221175
dc.identifier.urihttps://diglib.eg.org:443/handle/10.2312/cgvc20221175
dc.publisherThe Eurographics Associationen_US
dc.subjectCCS Concepts: Computing methodologies --> Virtual reality; Mixed / augmented reality
dc.subjectComputing methodologies
dc.subjectVirtual reality
dc.subjectMixed / augmented reality
dc.titleBuilding Augmented and Virtual Reality Experiences for Children with Visual Diversityen_US
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