GPU based ARAP Deformation using Volumetric Lattices

dc.contributor.authorZollhöfer, Michaelen_US
dc.contributor.authorSert, Ezgien_US
dc.contributor.authorGreiner, Güntheren_US
dc.contributor.authorSüßmuth, Jochenen_US
dc.contributor.editorCarlos Andujar and Enrico Puppoen_US
dc.date.accessioned2013-11-08T10:28:49Z
dc.date.available2013-11-08T10:28:49Z
dc.date.issued2012en_US
dc.description.abstractWe present a novel lattice based direct manipulation paradigm (LARAP) for mesh editing that decouples the runtime complexity from the mesh’s geometric complexity. Since our non-linear optimization is based on the ARAP paradigm, it is very fast and can be easily implemented. Our proxy geometry automatically introduces volumeawareness into the optimization problem, leading to more natural deformations. Since we compute how the space surrounding an object has to be deformed to satisfy a set of user-constraints, we can even handle models with disconnected parts. We analyze the bottlenecks of the presented approach and propose a data-parallel multiresolution implementation on the GPU, which allows to pose even high-quality meshes consisting of millions of triangles in real-time.en_US
dc.description.seriesinformationEurographics 2012 - Short Papersen_US
dc.identifier.issn1017-4656en_US
dc.identifier.urihttps://doi.org/10.2312/conf/EG2012/short/085-088en_US
dc.publisherThe Eurographics Associationen_US
dc.subjectCategories and Subject Descriptors (according to ACM CCS): I.3.5 [Computer Graphics]: Computational Geometryand Object Modeling-geometric algorithms, languages, and systemsen_US
dc.titleGPU based ARAP Deformation using Volumetric Latticesen_US
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