Computers and Art

dc.contributor.authorSmith, B Reffinen_US
dc.date.accessioned2014-10-14T10:47:22Z
dc.date.available2014-10-14T10:47:22Z
dc.date.issued1985en_US
dc.description.abstractThe use of computers in art is not new: examples are given of past and present applications. Three categories are mentioned: computer as tool, as origin of concepts and metaphors, and as controller. The use of the computer in art gives rise to the idea of computing as representation- rather than just information-processing. Thus the computer can be said to 'belong' to artists and designers, and can be seen as a qualitative device. It is argued that computing is 'really' an art or design activity, and that this has implications for art, design and computing.en_US
dc.description.number2en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume4en_US
dc.identifier.doi10.1111/j.1467-8659.1985.tb00204.xen_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages141-147en_US
dc.identifier.urihttps://doi.org/10.1111/j.1467-8659.1985.tb00204.xen_US
dc.publisherBlackwell Publishing Ltd and the Eurographics Associationen_US
dc.titleComputers and Arten_US
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