Real‐Time Deformation with Coupled Cages and Skeletons
dc.contributor.author | Corda, F. | en_US |
dc.contributor.author | Thiery, J. M. | en_US |
dc.contributor.author | Livesu, M. | en_US |
dc.contributor.author | Puppo, E. | en_US |
dc.contributor.author | Boubekeur, T. | en_US |
dc.contributor.author | Scateni, R. | en_US |
dc.contributor.editor | Benes, Bedrich and Hauser, Helwig | en_US |
dc.date.accessioned | 2020-10-06T16:53:57Z | |
dc.date.available | 2020-10-06T16:53:57Z | |
dc.date.issued | 2020 | |
dc.description.abstract | Skeleton‐based and cage‐based deformation techniques represent the two most popular approaches to control real‐time deformations of digital shapes and are, to a vast extent, complementary to one another. Despite their complementary roles, high‐end modelling packages do not allow for seamless integration of such control structures, thus inducing a considerable burden on the user to maintain them synchronized. In this paper, we propose a framework that seamlessly combines rigging skeletons and deformation cages, granting artists with a real‐time deformation system that operates using any smooth combination of the two approaches. By coupling the deformation spaces of cages and skeletons, we access a much larger space, containing poses that are impossible to obtain by acting solely on a skeleton or a cage. Our method is oblivious to the specific techniques used to perform skinning and cage‐based deformation, securing it compatible with pre‐existing tools. We demonstrate the usefulness of our hybrid approach on a variety of examples. | en_US |
dc.description.number | 6 | |
dc.description.sectionheaders | Articles | |
dc.description.seriesinformation | Computer Graphics Forum | |
dc.description.volume | 39 | |
dc.identifier.doi | 10.1111/cgf.13900 | |
dc.identifier.issn | 1467-8659 | |
dc.identifier.pages | 19-32 | |
dc.identifier.uri | https://doi.org/10.1111/cgf.13900 | |
dc.identifier.uri | https://diglib.eg.org:443/handle/10.1111/cgf13900 | |
dc.publisher | © 2020 Eurographics ‐ The European Association for Computer Graphics and John Wiley & Sons Ltd | en_US |
dc.subject | animation | |
dc.subject | modelling | |
dc.subject | deformations | |
dc.subject | • Computing methodologies → Shape modelling | |
dc.title | Real‐Time Deformation with Coupled Cages and Skeletons | en_US |