A Parallelly Decodeable Compression Scheme for Efficient Point-Cloud Rendering

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Date
2007
Journal Title
Journal ISSN
Volume Title
Publisher
The Eurographics Association
Abstract
We present a point-cloud compression algorithm that allows fast parallel decompression on the GPU for interactive applications. We achieve bitrates of less than four bits per normal-equipped point. Our method enables holefree level-of-detail point rendering. We also show that using only up to two bits per point, high-quality renderings can still be obtained if normals are estimated in image-space. The algorithm is based on vector quantization of an atlas of height-fields that have been sampled over primitive shapes which approximate the geometry.
Description

        
@inproceedings{
:10.2312/SPBG/SPBG07/119-128
, booktitle = {
Eurographics Symposium on Point-Based Graphics
}, editor = {
M. Botsch and R. Pajarola and B. Chen and M. Zwicker
}, title = {{
A Parallelly Decodeable Compression Scheme for Efficient Point-Cloud Rendering
}}, author = {
Schnabel, Ruwen
and
Moeser, Sebastian
and
Klein, Reinhard
}, year = {
2007
}, publisher = {
The Eurographics Association
}, ISSN = {
1811-7813
}, ISBN = {
978-3-905673-51-7
}, DOI = {
/10.2312/SPBG/SPBG07/119-128
} }
Citation