A Unified Approach for Physical and Geometric Modeling for Graphics and Animation

dc.contributor.authorEssa, Irfan A.en_US
dc.contributor.authorSclaroff, Stanen_US
dc.contributor.authorPentland, Alexen_US
dc.date.accessioned2014-10-21T07:20:06Z
dc.date.available2014-10-21T07:20:06Z
dc.date.issued1992en_US
dc.description.abstractWe present a unified approach for geometric and physical modeling using implicit functions, for application to graphics and animation. This method extends previously proposed techniques, and allows the standard finite element method to be directly combined with geometric modeling, resulting in quick calculation of an object s mass and stiffness matrices, and its vibration modes and frequencies. Because the approach is based on an implicitfunction representation, it allows very fast collision detection and characterization. Examples of complex physical and geometric modeling are presented.en_US
dc.description.number3en_US
dc.description.seriesinformationComputer Graphics Forumen_US
dc.description.volume11en_US
dc.identifier.doi10.1111/1467-8659.1130129en_US
dc.identifier.issn1467-8659en_US
dc.identifier.pages129-138en_US
dc.identifier.urihttps://doi.org/10.1111/1467-8659.1130129en_US
dc.publisherBlackwell Science Ltd and the Eurographics Associationen_US
dc.titleA Unified Approach for Physical and Geometric Modeling for Graphics and Animationen_US
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